
Between every Gears game, I rolled my eyes at the dialog the least in Gears 4 and I'm happier for it. You’ll be accommodated mostly by Delmont "Del" Walker and Kait Diaz throughout the campaign and, almost always, you'll be happy to have them by your side since they're capable of doing at least a little bit of good and rarely throw out horrible one-liners. Fenix, the stubborn-minded son of Marcus Fenix and Anya Stroud – central characters to the previous Gears games. It was always a bit annoying to me, which is one way I think Gears of War 4 improves the series. For me, that moment encapsulates the series which has constantly been carried on its unique style of gameplay, letting the nuances that make a game great left unpolished. Dom vents his anger by punching and slamming everything around him to absolutely no dramatic effect. For instance, in Gears of War 3, Dom (spoiler alert if you haven’t played GoW3) finds his long-lost wife in a Locust stronghold, only to be found dead. Characters were cool and recognizable but hardly relatable or believable in anything outside of great moments in combat. For anyone worried that this game won’t deliver: don’t be.Īs good as Gears of War has been over its lifespan, it has always lacked a bit of natural feel to it. Knowing that some of the big talent behind the hit series was coming over to Microsoft, I had some small measure of confidence that Gears of War 4 would be at least a passable sequel. Rod Fergusson, former studio director during Epic Games’ production of Gears of War games, joined The Coalition and became studio head. Since Epic was out, Microsoft appointed its own internal studio, The Coalition, to pilot the Gears series going forward. Microsoft bought the rights to Gears of War from Epic Games after Epic decided that it didn’t want to proceed with the franchise any longer.

When I heard that Gears of War 4 was officially in the making, I wasn’t sure whether to be joyful all over again or worried that it could all come crashing to the ground. That’s what Gears has been for me: a series of good memories and fun, over-the-top moments with beef-headed soldiers that would always make me think of the franchise in a positive way.

I remember the fear and anxiety that hammered my body during my first Berserker encounter – I screamed like a girl as I frantically dodged the charging Locust beast repeatedly, and I loved every moment of it. I recall the overwhelming joy that came over me when I made my first chainsaw bayonet kill. I still remember heading over to my friend’s house the day it launched and playing through the campaign together. Gears of War made its debut on Xbox 360 back in 2006.
